remote_object
A remote_object
is a class written by
Kent Tessman for his game, Future Boy! It is used for objects that can
be interacted with in one room but only seen from other rooms (like, for
instance, a flagpole). This code is shared according to the terms of
its license.
property real_object alias misc ! object remote_object is the remote twin of
scenery remote_object
{
type remote_object
real_object nothing
long_desc
return self.real_object.long_desc
before
{
object DoLook
{
return false
}
object DoGo
{
"Which way do you want to go?"
}
object
{
"You can't do that from here."
}
xobject
{
"You can't do that from here."
}
}
parse_rank -1 ! a parse_rank of -1 puts it definitely out of the
! running unless there's no other possible object
! present
}