Init
init
(short for “initialization”) is the routine
that “sets the game up” when the game starts (or is restarted). Let’s
look at a commented init
routine to get an idea of the kinds of things
it can do:
routine init
{
STATUSTYPE = 1 ! 0 = none :: 1 = score/turns :: 2 = time
counter = -1 ! 1 step before first turn
prompt = ">" ! the prompt character
window 0 ! resets the windows in case the player is restarting a game
cls ! clears the screen
TEXTCOLOR = WHITE ! set colors
BGCOLOR = BLACK ! when we want
SL_TEXTCOLOR = BLACK ! the game to use
SL_BGCOLOR = RED ! particular
color TEXTCOLOR, BGCOLOR ! colors
verbosity = 2 ! set the verbosity global ("2" is VERBOSE)
DEFAULT_FONT = PROP_ON ! the interpreter's proportional font is
Font(DEFAULT_FONT) ! the default font
!:: Opening Text
"Intro to game"
print "" ! For a blank line between the intro and the game title
Font(BOLD_ON)
"Game Title"
Font(BOLD_OFF)
"Game Blurb"
player = you ! set player object
location = STARTLOCATION ! set starting location
old_location = location ! and old_location global variables
move player to location ! move player to starting location
FindLight(location) ! sets light_source variable, if any
DescribePlace(location) ! print the starting room's name and description
location is visited
CalculateHolding(player) ! calculate the bulk of the things the player is
! already holding
#ifset USE_PLURAL_OBJECTS
InitPluralObjects ! run only if we have set the USE_PLURAL_OBJECTS flag
#endif
}