replace Perform(action, obj, xobj, queue, isxverb)
{
local r
local objtemp, xobjtemp, verbtemp, actortemp
#ifclear NO_XVERBS
local restoring
if verbroutine = &DoRestore: restoring = true
#endif
#ifset DEBUG
if debug_flags & D_PARSE
{
print "\B[Perform("; number action; ", "; obj.name;
if (debug_flags & D_OBJNUM) or queue = -1
print " ["; number obj; "]";
print ", "; xobj.name;
if (debug_flags & D_OBJNUM) or queue = -1
print " ["; number xobj; "]";
if queue
print ", "; number queue;
print ")]\b"
}
#endif
if queue
parser_data[PARSER_STATUS] |= PERFORM_QUEUE
if not queue and object
parser_data[LAST_SINGLE_OBJECT] = object
else
parser_data[LAST_SINGLE_OBJECT] = 0
parser_data[VERB_IS_XVERB] = isxverb
objtemp = object
xobjtemp = xobject
verbtemp = verbroutine
actortemp = actor
object = obj
xobject = xobj
verbroutine = action
actor = player
#ifclear OLD_STYLE_PRONOUNS
local number_pronouns = 0
if object = it_object: object = it_obj
elseif object = him_object: object = him_obj
elseif object = her_object: object = her_obj
elseif object = them_object: object = them_obj
if object ~= obj
{
replace_pronoun[number_pronouns] = object
number_pronouns++
}
if xobject = it_object: xobject = it_obj
elseif xobject = him_object: xobject = him_obj
elseif xobject = her_object: xobject = her_obj
elseif xobject = them_object: xobject = them_obj
if xobject ~= xobj
{
replace_pronoun[number_pronouns] = xobject
number_pronouns++
}
if number_pronouns
{
parser_data[PARSER_STATUS] |= PRONOUNS_SET
PrintReplacedPronouns(number_pronouns)
}
#endif
#ifclear NO_OBJLIB
SetupDirectionObjects
#endif
! Itemize each object in a list of multiple objects
if queue > 0 and object > display
{
#ifset USE_CHECKHELD
! Check if an ImplicitTakeForDrop was just done, meaning we
! need a newline before printing the next "object:"
if checkheld is workflag
print ""
checkheld is not workflag
#endif
print object.name; ": ";
}
r = BeforeRoutines(queue)
if not r ! if action not stopped by before routines
{
r = call action ! object.after and xobject.after
! run by verbroutine
#ifclear NO_XVERBS
if restoring
verbroutine = &DoRestore
#endif
if r ! if action was successful, run after routines
{
AfterRoutines
}
}
!:DonePerform area
#ifset USE_CHECKHELD
ResetCheckHeld
#endif
last_object = object
verbroutine = verbtemp
object = objtemp
xobject = xobjtemp
actor = actortemp
if queue = -1
last_object = -1
parser_data[PARSER_STATUS] = PARSER_RESET
return r
}