misc
The misc
property is just what it sounds like,
an extra, unused property for whatever miscellaneous purpose you have
for it (freeing you from making .
Possible uses:
- Rooms can use
misc
to hold numbers to use in conjunction with each_turn or an event to keep track of turns. - The player object could use a
misc
property array to keep track of clothing objects worn, when one is separating worn objects from the rest of the inventory in >INVENTORY responses. - The Vault of Hugo uses it to hold the new name for a nameable object.
- And so on!