extra_scenery

extra_scenery is a room property that holds dictionary words, like nouns or adjectives. Unlike those other examples, though, when players type extra_scenery words, they get a “You don’t need to refer to that.” message. Basically, it’s a heads-up to the player that the object is not implemented (and therefore, not worth any attention).

example

room attic "dusty attic"
{
    long_desc
        "Between the feeble amount of light dripping from your flashlight
    and the insane amount of junk,  it is difficult to see anything up here.
    What \Bcan\b be seen consists mostly of unmarked boxes and bric-a-brac."
    extra_scenery "dust" "bric-a-brac"
    d_to upstairshallway
}

Now, referring to “dust” or “bric-a-brac” will result in “You don’t need to refer to that.”

changing the default message

The extra_scenery response is handled by the Message routine with this code:

    case &Parse
    {
        select num
        case 1:  print CThe(player); \
                MatchPlural(player, "doesn't", "don't"); \
                " need to refer to that."
                ! ... goes on to list other cases

So keep that in mind if you’d like to change it.