SetObjWord
calling form | description |
---|---|
SetObjWord(position,object) |
Inserts the specified object in the word array in the format: “adjective1 adjective2 … noun” |
This routine is for hardcore disambiguity parsing, it seems. The only
place it is called in the Hugo Library or any released game source is in
the routine ParsePluralObjects
in objlib.h.