Pause

pause makes the game wait for a keypress (or mouse click). It then stores the ASCII key or MOUSE_CLICK value in word[0].

Additional Notes

During a pause is the only time the interpreter detects the “coordinates” of a mouse click. Otherwise, in most ports, it’ll bring up a context menu.

By itself, the pause statement provides no text to tell the player that the game is paused, so be sure to bundle it with a print “PRESS A KEY TO CONTINUE” statement or something (some games will have a “DoPause” routine or something similar to do this).