Cls

Simply enough, cls clears the current window. When used in the main window, it can serve various narrative purposes like signifying that the player character is in unfamiliar territory or is discombobulated. cls is just as useful (if not moreso), though, in other windows, as windows often need to be cleared before we redraw them. It is at its most complicated, though, when dealing with a different-size-hopping status window (add another floating window for further complications), where it may require several alternating cls’s and “window 0“‘s to properly clear the status window.