Cls
Simply enough, cls
clears the current window. When used in the main
window, it can serve various narrative purposes like signifying that the
player character is in unfamiliar territory or is discombobulated.
cls
is just as useful (if not moreso), though, in other
windows, as windows often need to be cleared before
we redraw them. It is at its most complicated, though, when dealing with
a different-size-hopping status window (add another floating window for
further complications), where it may require several alternating cls
’s
and “window 0“‘s to properly clear the status
window.