remove

The remove command takes an object away from its current parent. As it moves the object to the nothing object, it is pretty much the same as the command:

move <object> to 0

All in all, assuming the object isn’t in scope by means of found_in or in_scope, remove is a quick way to take an object “out of play”.

Into the void

Alternatively, some authors prefer to create a “void” location where they keep all unused objects. I think this is to keep game objects away from the nothing object (where all the other room objects are). Anyhow, that’s also something to consider.