AfterRoutines
AfterRoutines
is the hugolib.h
routine that actually calls the various
after routines (as described on the
game loop page). Taking a good look at it can help
attain a better understanding of the order of things.
The code
!----------------------------------------------------------------------------
! AfterRoutines
!
! Runs all relevant routines that might follow a verbroutine. Note that
! object.after and xobject.after are not called here, nor is anything that
! should be explicitly called by a verbroutine depending on its (degree of)
! failure or success.
!----------------------------------------------------------------------------
routine AfterRoutines
{
local i, r
r = player.after
if r
{
#ifset DEBUG
if debug_flags & D_PARSE
{
print "\B["; player.name;
if debug_flags & D_OBJNUM
print " ["; number player; "]";
print ".after returned "; number r; "]\b"
}
#endif
}
r = player.react_after
if r
{
#ifset DEBUG
if debug_flags & D_PARSE
{
print "\B["; player.name;
if debug_flags & D_OBJNUM
print " ["; number player; "]";
print ".react_after returned "; number r; "]\b"
}
#endif
}
r = location.after
if r
{
#ifset DEBUG
if debug_flags & D_PARSE
{
print "\B["; location.name;
if debug_flags & D_OBJNUM
print " ["; number location; "]";
print ".after returned "; number r; "]\b"
}
#endif
}
r = location.react_after
if r
{
#ifset DEBUG
if debug_flags & D_PARSE
{
print "\B["; location.name;
if debug_flags & D_OBJNUM
print " ["; number location; "]";
print ".react_after returned "; number r; "]\b"
}
#endif
}
for i in location
{
r = i.react_after
if r
{
#ifset DEBUG
if debug_flags & D_PARSE
{
print "\B["; i.name;
if debug_flags & D_OBJNUM
print " ["; number i; "]";
print ".react_after returned "; number r; "]\b"
}
#endif
}
}
}