event_flag
event_flag
is a hugolib.h-declared
global variable that affects in-game
waiting. Without them, events and
each_turn
properties would run several times
per wait command, as >WAIT
defaults to three turns.
event_flag value | effect |
---|---|
0 (false) | Waiting progresses unhindered. |
1 (true) | A “Do you want to continue waiting? (Y/N)” prompt is given |
2 | The wait cycle is broken without a choice |
align=”top”|set event_flag to the following: